🚚 Free Worldwide Shipping on All Orders!Shop Now
HomeStore

Outland Liberator // Frenzied Trapbreaker [Innistrad: Double Feature]

1 / 2

Outland Liberator // Frenzied Trapbreaker [Innistrad: Double Feature]

Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Uncommon
Cost: {1}{G}
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
“Just hold still, I'll help you.”
Reverse Type: Creature — Werewolf
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Uncommon
Cost: {1}{G}
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
“Just hold still, I'll help you.”
Reverse Type: Creature — Werewolf
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Title
From $0.04

Original: $0.15

-73%
Outland Liberator // Frenzied Trapbreaker [Innistrad: Double Feature]

$0.15

$0.04

Description

Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Uncommon
Cost: {1}{G}
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
“Just hold still, I'll help you.”
Reverse Type: Creature — Werewolf
{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)